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Old Mar 03, 2009, 05:44 PM // 17:44   #21
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I like the idea of making it so you can sacrifice health (in a PVP setting) upto the point where you would not die. So you can only sacrifice the health if you're still going to alive after you sacrifice it.

My understanding of what the OP is saying is that Luxons, or just people in general, will go in on the Kurzick side, build an army of minions, and intentionally sacrifice themselves so that their Kurzick army of minions becomes neutral and then attacks the Kurzick NPCs.

That being the case, that seems very wrong to me. And anyone that would support these kind of backhanded actions because it 'balances' an admittedly unbalanced arena (I'm Kurzick and play in FA at least every other night with my guild, but I have played the Luxon side and frankly it seems unfair) should be banned. This is worse than leeching - at least then all you're doing is taking up a spot, which is bad enough, but with these minion bombers they are actively trying to sabotage the other side.

I have not, however encountered this firsthand, but it sounds like something that will happen more and more often. :/
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Old Mar 03, 2009, 06:02 PM // 18:02   #22
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DO they come to do this just to grief the kurzick?
Yes.

http://guildwars.wikia.com/wiki/Griefer
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Old Mar 03, 2009, 08:32 PM // 20:32   #23
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Originally Posted by dusanyu View Post
Minions Created by AoTL Should Die if there master does.
I agree with this but ONLY in a PvP version but as for the rest really can't do much about dumb people sabatoging your game
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Old Mar 03, 2009, 08:43 PM // 20:43   #24
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/report leeching .....gg
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Old Mar 03, 2009, 09:10 PM // 21:10   #25
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Like I said earlier… set it so you can not kill your self with sacrificing skills in PVP. Granted you could have a vampiric weapon but at least you could not take yourself out in a couple seconds.
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Old Mar 03, 2009, 10:14 PM // 22:14   #26
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Ok I don't want to give the impression that I am QQing... I just see something being abused and want it fixed. Thats QQing?

Anyhow I think the point is that Griefing is NOT a good thing, even if the arena is unbalanced. Its just unsportsmanlike and should be restrained whenever possible. In this case I just wanted to see if you guys liked my ideas or had some better ones.

The point of this thread is to get the GW community aware of a problem and perhaps come up with a solution that would work for everyone.
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Old Mar 03, 2009, 11:30 PM // 23:30   #27
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I decided to bring Verata's, just in case we get a saccer.
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Old Mar 04, 2009, 12:58 AM // 00:58   #28
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Originally Posted by Painbringer View Post
Like I said earlier… set it so you can not kill your self with sacrificing skills in PVP. Granted you could have a vampiric weapon but at least you could not take yourself out in a couple seconds.
It's called health swaps combined with vampiric weapon. Sac down to 40 or so with a +60 health set, swap off of it and you instantly die with a vampiric. How do you think infusers killed themselves in the old minion factory days?
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Old Mar 04, 2009, 01:59 AM // 01:59   #29
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Originally Posted by REDdelver View Post
Do you realize the person is talking about people on his own team killing Gunther? So if you are defending that, it sounds like you might be doing it yourself.

If the only real thing you can come up with is QQ/CRY LESS, that it is really sad. Try defending your statements or beliefs with intelligent oppinions based on solid facts.

Seriously, like AS IF, like jump on the band wagon and use "in" sayings that dont even mean anything. Like WHATEVER to your post.
Yes i DO realize that the person is talking about people on their own team, im not stupid. I am defending it from a luxon point of view. I am all for finding random and new ways to get things done... if the luxons want to try a FFF with FA using a spy and syncing, Awesome. If someone is bored and wants to have some kicks and giggles, by watching themselves sack themselves, then go ahead... simple yes, i am supporting it. Its a brilliant way to kill time, and gain Luxon Factions

btw, if you plan on having Gunthor or whoever add the skill your suggesting... it isnt going to stop a minion ARMY... there are better skills to take care of them (see other verata skills)...

OR here's another idea.... why run a Mo/N. that way you can Monk AND bring your own minion stealing skill... *gasp (Again!)*
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Old Mar 04, 2009, 03:01 AM // 03:01   #30
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^What if, due to the random teams, you don't end up with the said Mo/N while the griefer gets in instead? gg? or are you expecting everyone to go /N just so they can stop the saccer? Funny because luxons were complaining about bonders, yet no one bothers to bring enchant removal (Well of the Profane). See, it's not so different after all is it.

Also you seem to encourage poor, un-sportsmanship behavior just so you can "get a kick out of it"? Sounds like the typical griefer's mentality. Or are you saying it's okay simply because you can win even easier now? So mega imba turtle is not enough, now you need someone to mess up the other team just so you can get an easy win?

Quote:
Originally Posted by Wubbies View Post
simple..effective.. sounds like a rant / QQ here. so peeps want to nerf a skill because of 4 people being an idiot? ironic who the idiots are.

/report
OR
go somewhere else..
When a game mechanic is being abused, it's natural to try and fix the problem so as to keep things balanced. And the fact that these 4 people doing this is forcing EVERYONE else to go /N for Verata's... that's saying a lot now isn't it?

Last edited by Giga_Gaia; Mar 04, 2009 at 03:06 AM // 03:06..
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Old Mar 04, 2009, 03:55 AM // 03:55   #31
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i Played four games in FA today. The first 3 times i got one of those griefers in my team. They make minions, sacrifice health with blood of the master and then use illusion of weakness, dying near Gatekeepers.
Then they hide somewhere in the map so the other players can't report them. Even with that, we won 2 games of 3 with that "handicap".


The one we lost, the necro laughed at us, so we know that they aren't bots.
When i took aura of verata, we had no griefers, but i bothered a luxon mm, which was mad at me.
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Old Mar 04, 2009, 04:43 AM // 04:43   #32
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Quote:
Originally Posted by Painbringer View Post
One easy way to fix would make it impossible to use a health sacrificing skill unless you have the health on your bar. So the skills will not work unless you have 1 hp more than what is required.
vamp weapon ftw
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Old Mar 04, 2009, 04:45 AM // 04:45   #33
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Quote:
Originally Posted by Mia Wynd View Post
I decided to bring Verata's, just in case we get a saccer.

What i was about to suggest... LOL good work..

If you go to FA for quick factions i see you somewhat as one of those people looking for quick gold generating ways. no offense, but at least work for it, btw AB is more fun.

I find those competitive missions retarded, because on one side you're healing and the other theres probably no possible way to win if all the other side is healing.
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Old Mar 04, 2009, 09:35 AM // 09:35   #34
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So..... if someone raises their minions, casts death nova or whatever.... goes near Gunther and sacs to death and game over? People suggesting to stop allowing saccing to death. Minions turn hostile if the MM leaves too... so want to stop them leaving pvp matches as well if that the case?

Seems some people are just pissing their teams off... bad sportsmanship and all that... just the same as ages ago people would join on the other side and leave - like in AB.

I dont think any game/skill nerf can resolve those issues... just players being *censored word* to others.....
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Old Mar 05, 2009, 07:42 PM // 19:42   #35
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I don't think its any diffrent from someone using other builds like a ranger spamming spirits like Quickening Zephyr,edge of extinction, natures renewal, Tranquility, and quicksand back by gunthar to harm your team.

Stupid people will find a way
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Old Mar 05, 2009, 08:19 PM // 20:19   #36
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Give them a "monster skill" called Undead Immunity: Target is immune to all attacks from minions without masters. Problem solved...good day. That way you don't negate a real MMs abilitys in the map but you negate the griefers.
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Old Mar 05, 2009, 08:33 PM // 20:33   #37
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I'm not an FA player, but after reading this thread, well:

If I'm getting this straight, there are griefer MMs who suicide near Gunther so that the minions will kill him and thus end the game with a victory for the Luxon side, yes? From an objective point of view, since I don't play Aspenwood - for those saying it 'levels the playing field'... I don't know, to me it seems like it's actually encouraging leechers on the Lux side, because they know there are griefers on the Kurz side that will win the match and give them the free faction. Considering the numerous threads complaining about the state of FA/JQ, I think that would just make things worse.

I'm thinking something like Punjabi's solution would be better, because something like the 'preventing you from sacrificing yourself to death' change would, well, affect all PvP arenas, not just FA/JQ. It doesn't make sense in an arena where the AotL griefing is not an issue: I mean, if some guy misjudges his health and sacs to death, he needs to learn from that experience, not mindlessly spam spells just because someone changed it to 'you can't sac yourself to death'. (Also, if it triggered nasty changes in other arenas, you'd get a fresh round of complaints, which doesn't solve anything.)

Last edited by glacialphoenix; Mar 05, 2009 at 08:50 PM // 20:50..
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Old Mar 05, 2009, 09:01 PM // 21:01   #38
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Aura of the Lich and RoJ are probably the most stupid and idiotic skill changes ever! That said, 10M factions is awful lot. Hence the problem. I know that as I am getting close to maxing my 2nd allegiance title. Even though time is halved now almost but, its still quite painful w/ absolutely zero game monitoring by NCSoft/ANET.

AotL shouldn't create minions w/o bodies and the lvl of minions utilizing AotL should not exceed 12. As fasr as FA problem is concerned, they should give Amulet of Protection Gunther making him impossible to be killed in the first minute of the match. The amulet protection should wear off in subsequent minutes.

In addition to that these kind of people should be reported as scammers. And there should be a process in-game to lock scammers, botters and leechers out of the arena where they created the nuissance for a period of time.
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Old Mar 05, 2009, 10:09 PM // 22:09   #39
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The same thing used to happen in AB before ANet changed [[Edge of Extinction] to only deal damage if someone was below 90% health. Primarily Luxon players would get a guest invite to a Kurzick Guild by whatever means necessary, or Kurzick players would do the same to get a guest invite to a Luxon Guild, get a 4-man EoE Bomb team together, and in the minute of wait time for the match to start, they'd sac off and kill the entire "allied" team. Since the rez timer did not start until the match started (and even if it did, it's simple to time an EoE Bomb of allies - they can't do much to stop you unless you have enough Monks to prot/heal through the Bomb spikes), the team with the EoE Bomb griefers were dead for the first 20 seconds of map play, allowing the opposing side to cap all the shrines and camp your base so you couldn't leave.

The best you can do is to /report them. That's it. AotL already received a tweaking. The tweak it received is absolutely fine. It does not need to be nerfed. Self-sac is a danger when you run sac skills, it's to balance to power of the skills, so you can't make it so that you can't sac yourself to death in a PvP split - not to mention, that's a simple problem, as has been mentioned before, swap to a +60hp set, sac until you are below 60hp, then swap to a +0hp set with a Vamp weapon, you instagib yourself.

So what if FA favors the Kurzicks. In AB you have to deal with both The Ancestral Lands and Kanaai Canyon, which favor Kurzicks/Luxons respectively. Hell, even Amatz Basin and Etnaran Keys favor their respective Factions, albeit less than Ancestral/Kanaai. This is how the maps were designed. Deal with it, or don't play on them, it's as simple as that.

Besides, what if (big if here, but still) a Luxon group wanted to attempt FA because it favors the Kurzicks, and they wanted a challenge? God forbid someone would want to do something that was in the least bit difficult, or challenging, or maybe something that wasn't roll-your-face-across-the-keyboard easy as piss. No, we can't have any of that, now can we?

For the players who have decided to carry [[Verata's Aura] or [[Verata's Gaze] to counter these griefers, good job. You used your brain to figure out a way to negate their entire tactic with a single skill.

The only suggestion for change that I have seen thus far that I could remotely agree with would be to not allow players who are aligned with one faction to enter competitive maps teamed with the opposing faction. No Kurzick-aligned players allowed to enter as/on a Luxon team, no Luxon-aligned players to enter as/on a Kurzick team. I don't see ANet doing this, but it is by far the most viable suggestion yet.

Skills don't need nerfs, NPCs don't need buffs, the map doesn't need to be made more Luxon-friendly/advantageous or less Kurzick-friendly/advantageous, you just have to /report or learn to deal with the griefer's tactics.
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Old Mar 06, 2009, 03:02 AM // 03:02   #40
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Originally Posted by Joseph Spiritmaster View Post
Yes i DO realize that the person is talking about people on their own team, im not stupid. I am defending it from a luxon point of view. I am all for finding random and new ways to get things done... if the luxons want to try a FFF with FA using a spy and syncing, Awesome. If someone is bored and wants to have some kicks and giggles, by watching themselves sack themselves, then go ahead... simple yes, i am supporting it. Its a brilliant way to kill time, and gain Luxon Factions

Ok thats a pathetic excuse... so basically some peeps are bored so they are going to ruin the fun for a whole bunch of other peeps? yea gg, what a loser.

tbh the lux have as much of an advantage as the kurz (I was lux once I know) I synced a good team multiple times and completely sacked the kurz. cmon you have two imba turtles that take out half a chars health with one hit. if you cant win on the lux side then something is wrong.

And equally so with the kurz side I have synced good teams over there and won before. yea your the defending force and in warfare that normally gives a natural advantage. but its not invincable if you have decent builds.

Anyhow sorry for the rant... just got out of 3 rounds in a row that had anywhere from 1-3 Suicide MMs in them. Seriously guys even through I am bringing some of the counters suggested hear you are still losing yourself as a player and the suicide MMs from your team... you just cant win with those odds esp if you get a half way decent lux team.

Anyhow I have emailed screens shots and the char names of griefers I have cought to Anet... hopefully something will be done about this, until then I think I am done with FA for a bit.
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